![]() The most scared I got playing SS1 was from scripted events when SHODAN suddenly spoke to me, but in SS2 I often freaked out and panicked from emergent gameplay events. Overall, there are some new and old annoyances in this remake, mixed in with some new and old pleasures. When it comes right down to it I was impressed by SS1, but I got more visceral emotional reactions to SS2 because it was more immersive. Shodan is brilliant and manipulative, but physically powerless and somewhat unhinged in her passion to achieve her goals, knowing that she can achieve nothing. Both SHODAN and the Many have different strengths as villains. Same with the differences between the two games: SS1 is a better experience for exploration, and IIRC the story is less linear, but SS2 has better atmosphere and more variety of environments and characters. You have more flexibility to project a personality onto the marine than onto the hacker. I don't think that's a bad thing, though, it's just a different style. "The marine" starts with customization, choosing a branch or service and a mini lifepath with training options, and their situation at the beginning of SS2 could have happened to any of the marines on board. I agree that the hacker was a more distinct character than "the marine", but I think that's due to the CRPG mechanics: the hacker is a single person with a distinct backstory that's critical to the plot.
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